New here? How unit cards work
- A card is one unit. Every unit starts at 10 HP, Armor 0, Attack 0 and cooldown 3. Gear and heroes add to those numbers.
- Combat: roll a d20 and add your Attack. You hit if you reach 10 + the target's Armor. A hit deals 1d6 damage; a natural 20 deals 2d6.
- Cooldown is how many turns a unit rests after it fights. Heavy gear and big beasts raise it; light transport lowers it.
- Special rules come from gear and heroes. A rule marked ×2 can be used twice per battle.
- Only the GM sets HP, rank and base numbers. Your code carries your choices, and the GM's page works out the numbers.