Fallout: The New Adventure

Unit Card Builder

Build a unit in seven steps and watch the card fill in as you go. When it is ready, copy its card code and send it to your GM, who adds it to the official roster.

New here? How unit cards work
  • A card is one unit. Every unit starts at 10 HP, Armor 0, Attack 0 and cooldown 3. Gear and heroes add to those numbers.
  • Combat: roll a d20 and add your Attack. You hit if you reach 10 + the target's Armor. A hit deals 1d6 damage; a natural 20 deals 2d6.
  • Cooldown is how many turns a unit rests after it fights. Heavy gear and big beasts raise it; light transport lowers it.
  • Special rules come from gear and heroes. A rule marked ×2 can be used twice per battle.
  • Only the GM sets HP, rank and base numbers. Your code carries your choices, and the GM's page works out the numbers.